Thursday 20 March 2014

MIGHTY



A tiny robot traverses a hostile environment by air-dashing and a good chunk of the boss enemies look like 60s genre movie characters. Keiji Inafune's Mighty No 9 is looking pretty nifty. If this prototype is representative of an actual development cycle it's heartening that Comcept are building the game around Beck's range of movement, rather than constructing a set and trying to figure out how they can get a character to negotiate it.

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